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The game was based on Valve's Source engine while its visual concept and setting was designed by prized art director Viktor Antonov. Prior to his work on The Crossing, Bulgaria-born Antonov worked on designing Half Life 2's visual landscape and helped ...
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Gamasutra When he joined Valve during development of Half-Life, Laidlaw said his biggest contribution was simply in assuring the team that the problem was both common ... GDC Austin: Half-Life, Portal Scribes Talk Writing ProcessGamasutra
Wed, Sep 16 | from GameSpot